Available for new roles & open to relocation

Game audio,
built from the ground up.

I'm Martynas, a Senior Technical Sound Designer with 9+ years in games. I built the audio for Predecessor from the ground up and designed interactive audio systems in UE5 at Krafton / PUBG Studios.

9+years in game audio
22+characters sound-designed
3platforms shipped (PC, Xbox, PS5)
// Showreel

Hear it in action

Sound design showreelOpen on YouTube ↗
// Selected work

Projects

Omeda Studios · 2019–2023

Predecessor

A MOBA that shipped on PC, Xbox and PS5. I created every initial audio asset over the first three years and built the foundations for its dynamic ambience, music, attenuation and sound class systems. Later, as senior, I designed sound for 22+ characters, composed for trailers and social, interviewed hires and mentored the team.

UE4/5Sound designCompositionMixingTeam lead
Official trailer · SFX, music & mix by meOpen on YouTube ↗
Krafton / PUBG Studios · 2023–2024

PUBG: Black Budget

As Senior Technical Sound Designer, I built dynamic, interactive audio systems in Unreal Engine 5 with Blueprints, from editing in Reaper to in-game integration, for PUBG Studios' extraction shooter.

UE5BlueprintsReaperTech audio
IN DEVELOPMENT Personal project · 2026

Hellfall

My own Doom-inspired retro FPS. I'm handling all of the sound design and implementation myself: weapons, monsters, ambience and music.

Goodgame Studios · 2016

Infernals: Heroes of Hell

A mobile title. I covered audio assets, implementation and background music, ran vocal recording sessions, and helped build the audio department.

UnityAbletonMusic
Founder · 2014–2019

Oak-Owl Records

My independent label. I handled vinyl cutting, mastering, engineering, artist management and distribution across Europe.

MasteringVinylProduction
// Toolkit

Creative meets technical

Engines & middleware

  • Unreal Engine 4/5
  • Blueprints
  • Wwise
  • FMOD
  • Unity

Creative

  • Sound design
  • Foley
  • Composition
  • Mixing
  • Mastering
  • Vocal recording

Tools & pipeline

  • Reaper
  • Ableton Live
  • Pro Tools
  • Perforce
  • Jira
  • Asset management
// Experience

Where I've worked

2024 – present

Freelance Sound Designer & Indie Developer

Hellfall · freelance projects

Building audio for my own retro FPS while taking on freelance sound design work, and keeping my skills current in UE5.

Oct 2023 – Oct 2024

Senior Technical Sound Designer

Krafton / PUBG Studios · Amsterdam

Technical sound design workflows, UE5 integration and Blueprint-driven interactive audio systems.

Feb 2019 – Aug 2023

Sound Designer → Senior Sound Designer

Omeda Studios

Built Predecessor's audio foundations, designed sound for 22+ characters, composed for trailers, and helped hire, mentor and set goals for the audio team.

Oct 2018 – Sep 2020

Lecturer, Sound Design for Games

Studio M · Toulouse

Taught third-year BA students SFX creation and implementation in Wwise, FMOD, Unity and Unreal.

Mar – Sep 2016

Sound Designer

Goodgame Studios · Hamburg

Audio and music for Infernals: Heroes of Hell.

2013 – 2015

Foley Artist & Sound Designer

Element Animation

Foley, SFX and mastering for animation.

MJ Martynas Jocevicius
// About

Hi, I'm Martynas.

I'm a sound designer who works in both the DAW and the engine. I graduated with First Class Honours in Music & Sonic Media and won the Course Director's Prize. I've worked as a Foley artist, run my own record label, and lectured game audio. For the last nine years I've been making games sound right.

I care about strong audio foundations and pipelines, and about clear communication in a team. I like being involved from the first prototype all the way to the final mix.

"His exceptional creativity has helped him to find new and helpful solutions matching the problem at hand."Oliver Kutnik, Production Lead, Goodgame Studios
English: fluentLithuanian: fluentFrench: moderate
// Contact

Let's make it
sound right.

I'm open to full-time roles and freelance projects, and happy to relocate.