Omeda Studios · 2019–2023
Predecessor
A MOBA that shipped on PC, Xbox and PS5. I created every initial audio asset over the first three years and built the foundations for its dynamic ambience, music, attenuation and sound class systems. Later, as senior, I designed sound for 22+ characters, composed for trailers and social, interviewed hires and mentored the team.
UE4/5Sound designCompositionMixingTeam lead
Krafton / PUBG Studios · 2023–2024
PUBG: Black Budget
As Senior Technical Sound Designer, I built dynamic, interactive audio systems in Unreal Engine 5 with Blueprints, from editing in Reaper to in-game integration, for PUBG Studios' extraction shooter.
UE5BlueprintsReaperTech audio
IN DEVELOPMENT
Personal project · 2026
Hellfall
My own Doom-inspired retro FPS. I'm handling all of the sound design and implementation myself: weapons, monsters, ambience and music.
Goodgame Studios · 2016
Infernals: Heroes of Hell
A mobile title. I covered audio assets, implementation and background music, ran vocal recording sessions, and helped build the audio department.
UnityAbletonMusic
Founder · 2014–2019
Oak-Owl Records
My independent label. I handled vinyl cutting, mastering, engineering, artist management and distribution across Europe.
MasteringVinylProduction